Notes
Notes

I had used 3D before. Blender still started me from zero.

I had used 3D software before. But the program I knew had its own way of thinking about space, and its own way of controlling it. In Blender I had to go back to the very basics. Everything below looks obvious to me now. On that day, all of it was new.

On my first day I was stuck with the default cube. I didn't even know how to move it.

1 · To move it, press G

G, move, click. Then X, Y or Z to stay on one axis.

Just to move the cube I had to learn that the hand is on the keyboard, not on a button. G moves. R rotates. S scales.

2 · Front, Side, Top, and which way is up

Numpad 1, 3, 7. The corner tells you where you are.

I had to relearn what Front, Side and Top mean here, and which axis is which. Z is up.

3 · Perspective or Orthographic

Numpad 5, one key for both.

Draw and measure in Orthographic. Look in Perspective.

4 · The view turns around a point. Pick the point.

Select it, Numpad . (View Selected). Now it stays.

Orbiting and panning used to be muscle memory. Here I had to build it again. Sometimes one turn and the object was gone from the screen, and I didn't know what I was turning around.

5 · Object Mode, Edit Mode

Added in Edit Mode, it belongs to the same object.

When I first made something in Edit Mode, the new geometry became part of the same object. I didn't yet know that Object Mode is for things, and Edit Mode is for the points, edges and faces inside one thing. So everything was stuck together, and I was even more lost trying to pull it apart.

6 · Pulling it apart

L picks the connected piece. P › Selection sets it free.

Select the part, press P, choose Selection. It becomes its own object.

The habit I kept was from school: draw a line, give it a size, push a face.

The tools I make sit on that habit, inside Blender's Edit Mode. Axonobox, on the objects page.